Die Suche ergab 27 Treffer
- 21.08.2016 11:03
- Forum: Modifications
- Thema: No GPS map for Enderal?
- Antworten: 4
- Zugriffe: 2792
Yes, but the problem with ihud is that it only disables compass, and that i have already managed by fidlling with the skyrimprefs.ini. The thing i am after now is specifically disabling the position marker in the map, which to my knowledge cannot be disabled as easily. And if the post that you menti...
- 21.08.2016 09:28
- Forum: Modifications
- Thema: No GPS map for Enderal?
- Antworten: 4
- Zugriffe: 2792
Hey! I just discovered like yesterday that Enderal has released, and i immediately redownloaded Skyrim and went straight in. And i loved every second of the introduction and first steps. But then i turned it off after like half an hour. Why? Because this is brand new, unexplored land, with beautiful...
- 08.11.2013 14:46
- Forum: Questions, Critique & Wishes
- Thema: New Death System?
- Antworten: 3
- Zugriffe: 2632
Hey! I know that you are probably well into the development, but i simply must share a mod which i found for New Vegas, and i absolutely adore it and would like to see implemented in every game from now to forever! (well, the idea of it anyway :). You can read it here http://arwenevecom.ipage.com/Fa...
- 24.10.2012 17:56
- Forum: Questions, Critique & Wishes
- Thema: What would you consider important for Enderal?
- Antworten: 114
- Zugriffe: 39760
A really quick flash idea : How about blacksmithing producing armor and items not obtainable any other way?
- 03.10.2012 15:29
- Forum: Questions, Critique & Wishes
- Thema: Some suggestions for the hardcore mod
- Antworten: 19
- Zugriffe: 7086
Just a random idea that the original poster made me think of: how cool would it be to have a quest involving an avalanche? LOL its an interesting idea but i cant imagine that something like that could be implemented and at the same time be anywhere near looking good enough...maybe a massive rock sl...
- 02.10.2012 12:18
- Forum: Questions, Critique & Wishes
- Thema: No English Voice Acting Please
- Antworten: 50
- Zugriffe: 26331
Hmm i must say that now that i think about i can agree with Defianc4. I dont speak german and im not american, and when i was playing Nehrim it came to me absolutely immersive and natural that those characters spoke a language i could not understand at all. Somebody here wrote a piece about it alrea...
- 31.08.2012 10:26
- Forum: Questions, Critique & Wishes
- Thema: New Animations possible?
- Antworten: 6
- Zugriffe: 2893
Hey, before release of Skyrim i remember hearing todd howard saying something like whatever move/sit/dance animation an npc can do in the world you can do with your character as well. As i am sure we are all aware of, this is quite far from the truth. So i was just wondering whether it is possible t...
- 06.08.2012 16:51
- Forum: Questions, Critique & Wishes
- Thema: Some suggestions for the hardcore mod
- Antworten: 19
- Zugriffe: 7086
The Skyrim "hints" stated that shops were generally open from 8 AM to 8 PM. But they very often opened later than 8 AM, sometimes after 10 AM. So I might arrive at 8:30 AM , not open, wait 1 hour, still not open, wait another hour, finally open. . You are quite right, but my impression was that in ...
- 06.08.2012 15:44
- Forum: Questions, Critique & Wishes
- Thema: Some suggestions for the hardcore mod
- Antworten: 19
- Zugriffe: 7086
I agree with the part of more powerfull potions affecting over time. It would eliminate abuse of them as well as need to stack 100+ on each kind. As for the part about obsolete food, thats exactly the reason why i think it should have only menial effect if its found in dungeons and likewise. (At lea...
- 05.08.2012 10:53
- Forum: Questions, Critique & Wishes
- Thema: Some suggestions for the hardcore mod
- Antworten: 19
- Zugriffe: 7086
I just got an idea for maybe little more smooth implementation of basic needs such as hunger and thirst. The point would be in instant consumption of food picked up in the world. The "proper" stackable food would still be available in taverns or obtainable via cooking, but food in dungeons or world ...