Die Suche ergab 15 Treffer
- 09.12.2010 05:54
- Forum: Modifications
- Thema: Why the Dialogue
- Antworten: 3
- Zugriffe: 2066
Thanks for the reply. :) Like I said it's fixable, but very difficult to test that particular dialogue in game to see if it's affected. I'm about to convert a heap of armour, clothing and weapons for my own use so from what you're saying I'll come across this dialogue thing again :?: Oh well, TESGec...
- 08.12.2010 15:49
- Forum: Modifications
- Thema: Why the Dialogue
- Antworten: 3
- Zugriffe: 2066
Hi, all, I'm making my second animal companion which is a German Shepherd and will be a fighter unlike the cats. I have a question if anyone knows the answer. :?: When I made my House Cats for Nehrim I noticed in the details of the data files that there were several entries for dialogue for some unk...
- 08.12.2010 03:20
- Forum: Modifications
- Thema: Maigrets House Cats - Nehrim
- Antworten: 10
- Zugriffe: 11123
@ TheHawk, These cats are just pets, not companions as such. They are mainly meant for leaving in your player house or in the Abbey or wherever you'd like a pet to wander. I don't use companions, especially NPC types in my game either, for the same reasons you mention with Kim, plus others. The only...
- 07.12.2010 16:11
- Forum: Modifications
- Thema: Maigrets House Cats - Nehrim
- Antworten: 10
- Zugriffe: 11123
This is the first of my animal companion mods for Nehrim. It's the House Cats I also have in Oblivion. It's all explained in the Readme. :) MOD NAME: Maigret's House Cats- Nehrim AUTHOR: Maigrets Version 1.0 Please see the NOTE re animations below Compatibility. DESCRIPTION: This adds all six cats f...
- 16.08.2010 15:26
- Forum: Modifications
- Thema: Mods for Nehrim
- Antworten: 57
- Zugriffe: 37545
You can install HGEC or TFF or Robert or another body replacer without problem, also you can install replacers for clothes and armor for your body. I just did it, all is quite okey. P.S. Well, I'm waiting for localisation, so I'm planning to make some converts for Nehrim. Yeah. Good news. I'll be i...