the player can activate his camping kit. The screen would fade to black and after it fades back in there would be a campfire and a set-up tent. The player has the option to rest there and with a small chance monsters might appear while he's asleep.That sounds good. I hope the campfire will function to be able to cook meat (if there is cooking in the game).
Since we will probably disable the option to rest or wait normallyI would like to see the option to wait remain in the game. I might have to wait an hour for a shop to open, and I don't think I could camp in front of the door!
Regarding my remarks about language, don't think too much about them. I was trying to make a point (I think) that immersion can be created by realistic elements (such as the subconscious mind hearing a foreign language in a foreign land) , and it can be created by the game play being so interesting, fun, challenging, etc. that one forgets he is playing a game. Any Austrians on your team? I'm beginning to think I need some Freudian help!
I agree with the opinion above about the Inns. In Skyrim, they were all cookie-cutter designs, and there was no reason to visit them unless some quest forced you to go to them. How about a dart board? Perhaps the physics in the game for arrows would be easy to adapt. (Hey, I've been spending too much time watching the olympics.)