[Release] Stealth Overhaul v1.4 - Nehrim ready (OBSE)

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JOG
Stadtwache
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I've just updated my Stealth Overhaul mod to v1.4, modernizing some ancient OBSE code, and revising some of the functions. In the process, I naturally included a Nehrim-Version of the ESP.

http://www.tesnexus.com/downloads/file.php?id=6359

For those that don't know what the mod does: It attempts to make sneaking a bit more interesting by adding penalties for wearing heavy armor, and making weapons differently suited for sneak-attacking.

Most important features:
  • The critical hit multiplier is dependent on the weapon's speed and range/size

    Melee weapons are classified in one of five backstab-categories:
    1. Weak Backstab: Slow 1-Hand weapon (Slow Waraxes, Fast Maces, Fast Longswords)
    2. Standard Backstab: Normal blade (Katana) / Fast Blunt (Waraxe)
    3. Strong Backstab: Fast blade (Shortsword)
    4. Deadly Backstab: Dagger
    5. No Backstab: 2 Handed weapons and very slow 1-Hand weapons (Longsword/Mace)
    The critical-hit multiplier is modified dependend on the weapon's backstab category:
    Code: Alles auswählen
     Sneak        Weak  Standard  Strong  Deadly  
     -------------------------------------------
     Novice        x1      x2      x2      x3   
     Apprentice    x2      x4      x4      x6 
     Journeyman    x2      x4      x6      x9 
     Expert        x3      x6      x8     x12  
     Master        x3      x6     x10     x15 
    The multiplier when using a bow is determined by the Sneak skill as well as the Marksman Skill:
    Code: Alles auswählen
                |                  Marksman
     Sneak      | Novice Apprentice Journeym. Expert  Master
     -----------+--------------------------------------------
     Novice     |   x1       x1       x2       x3       x3   
     Apprentice |   x1       x2       x3       x4       x4 
     Journeyman |   x2       x3       x4       x5       x5
     Expert     |   x3       x4       x5       x6       x6  
     Master     |   x3       x4       x5       x6       x7 
  • Quick Keys for complete item sets

    The mod adds three additional "quickslots" that can hold several items at once: There are 3 variants how a gear quickkey can be set up:
    1. Standard:
      The hotkey will work as a toggle-switch, everything in the set will be unequiped if it is equipped and equipped if it is unequipped. Other item-slots are left alone. Shields and arrows are always equipped or unequipped together with the weapon.
    2. Weapon Combo (Sword & Shield, Bow & Arrow):
      Shields and Arrows that don't belong to the set will be unequipped, everything else will be left alone. Pressing the Quickkey again will unequip the weapon-combo, but nothing else.
    3. Complete Outfit (Armor & Weapons)
      A fixed set of gear you want to use. Everything that isn't part of the item-set will be unequipped. Pressing the Quickkey again wil not unequip the item-set.

The keyboard settings and most of the backstab settings can be reconfigured via an ingame-menu or automatically when the game loads by editing a text-file in the Oblivion folder and editing it.

All weapon-stuff is done by looking at the weapon#s actual stats, not by checking the item ID, so yes, the version for Vanilla Oblivion is OOO compatible. ;)

The whole readme has 24K, so please read it...
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